Wikidata:Property proposal/rythme narratif
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pacing[edit]
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Under discussion
Description | video game mechanic based on the rhythm of the player's actions |
---|---|
Data type | Item |
Example 1 | Civilization: Call to Power (Q1027136)→turn-based (Q74023227) |
Example 2 | Madden NFL 24 (Q119238637)→real-time (Q74023731) |
Example 3 | Fallout 76 (Q54497595)→persistent world (Q736958) |
Motivation[edit]
The video games have different types of rhythm mechanic. They can be divided into three or even four categories: turn-based, real-time, persistent (and even medidative or zen, when the goal of the video game is to relax the player).
Nevertheless, there is not a real specific property for this. That's why I suggest this one.
Nota: in French, we could translate it by "rythme narratif", but if you have a better suggestion, please let me know. :)
Notified participants of WikiProject Video games
YotaMoteuchi (talk) 01:21, 19 April 2024 (UTC)
Discussion[edit]
- Comment I don't think we should put 'rhythm' in the English label (maybe in the aliases, however) because rhythm game (Q2632782) has stronger associations with that word in the context of video games. timekeeping in games (Q4421045) seems to be the main topic but that doesn't lend itself to a property label... Here's a perhaps-relevant Listeria list: WD:WikiProject Video games/Statistics/game mechanic Arlo Barnes (talk) 01:59, 19 April 2024 (UTC)
- In English, the label should be 'pacing' which is used very often in other sites or databases. YotaMoteuchi (talk) 17:18, 19 April 2024 (UTC)
- 'Pacing' sounds fine to me. Arlo Barnes (talk) 13:51, 26 April 2024 (UTC)
- Comment Wouldn't it be better to use game mechanics (P4151) here? Regards Kirilloparma (talk) 02:41, 19 April 2024 (UTC)
- I wouldn't recommend game mechanics (P4151) here. Indeed, if you refer to the discussion of the property proposal Wikidata:Property proposal/Système de jeu, you will see that it has been proposed for role games and gamebooks. That's why I suggest this 'Pacing' property. YotaMoteuchi (talk) 17:18, 19 April 2024 (UTC)
- game mechanics (P4151) is used for video games as well. For instance, you may find it used for open world games. Regards Kirilloparma (talk) 20:25, 19 April 2024 (UTC)
- I see that game mechanics (P4151) is now used for video games, which detracts from the origin of the property. I think we're using a polysemantic word for a lot of unrelated things. Wouldn't using a more specific property be more appropriate? YotaMoteuchi (talk) 07:18, 20 April 2024 (UTC)
- @Kirilloparma: would you like to give your opinion based on the response? Regards, ZI Jony (Talk) 06:42, 26 April 2024 (UTC)
- Support with label/description that clearly differentiates it from similar properties. Arlo Barnes (talk) 13:51, 26 April 2024 (UTC)
- Weak oppose This can often be inferred from the genre. If applicable, genre (P136)turn-based strategy video game (Q2176159) or genre (P136)real-time strategy (Q208189) should be used instead. Use game mechanics (P4151)persistent world (Q736958) for consistency with game mechanics (P4151)open world (Q867123). Dexxor (talk) 06:21, 19 April 2024 (UTC)
- Here too, game mechanics (P4151) shouldn't be used as I said before. Regarding the way it can be inferred from the genre, sometimes, a same game can refer to two types of 'pacing'. FF12 have a "real-time" pacing when you are walking over the world and a "turn-based" when you fight agains monsters. So, a genre is not always a good way to infer the 'pacing'. YotaMoteuchi (talk) 17:18, 19 April 2024 (UTC)
- Weak support Seems reasonable to have a more specific term for the pacing of video games. –MrBenjo (talk) 07:38, 24 April 2024 (UTC)