Wikidata:Property proposal/rythme narratif

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pacing[edit]

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   Under discussion
Descriptionvideo game mechanic based on the rhythm of the player's actions
Data typeItem
Example 1Civilization: Call to Power (Q1027136)turn-based (Q74023227)
Example 2Madden NFL 24 (Q119238637)real-time (Q74023731)
Example 3Fallout 76 (Q54497595)persistent world (Q736958)

Motivation[edit]

The video games have different types of rhythm mechanic. They can be divided into three or even four categories: turn-based, real-time, persistent (and even medidative or zen, when the goal of the video game is to relax the player).

Nevertheless, there is not a real specific property for this. That's why I suggest this one.

Nota: in French, we could translate it by "rythme narratif", but if you have a better suggestion, please let me know. :)

applsdev Arlo Barnes BugWarp Coloradohusky CptViraj Cupkake4Yoshi Cwf97 Cynde Moya Danrok Datumizer Dexxor Diggr Dispenser Dollarsign8 DoublePendulumAttractor EdoAug Edolusill Eniehack Facenapalm Floyd-out FullyAwesome Harshrathod50 Jean-Frédéric Jotamide Keplersj Kirilloparma Lewis Hulbert LotsofTheories Macocobovi Macrike Master Of Ninja Matthias M. Metafire18 Nicereddy Nw520 Oduci Poslovitch Rampagingcarrot RampantSpirit Sanqui Santer Sight Contamination Sir Lothar thgiex Tomodachi94 VGPaleontologist Wd-Ryan WikiSyn YotaMoteuchi

Notified participants of WikiProject Video games

YotaMoteuchi (talk) 01:21, 19 April 2024 (UTC)[reply]

Discussion[edit]

In English, the label should be 'pacing' which is used very often in other sites or databases. YotaMoteuchi (talk) 17:18, 19 April 2024 (UTC)[reply]
'Pacing' sounds fine to me. Arlo Barnes (talk) 13:51, 26 April 2024 (UTC)[reply]
I wouldn't recommend game mechanics (P4151) here. Indeed, if you refer to the discussion of the property proposal Wikidata:Property proposal/Système de jeu, you will see that it has been proposed for role games and gamebooks. That's why I suggest this 'Pacing' property. YotaMoteuchi (talk) 17:18, 19 April 2024 (UTC)[reply]
game mechanics (P4151) is used for video games as well. For instance, you may find it used for open world games. Regards Kirilloparma (talk) 20:25, 19 April 2024 (UTC)[reply]
I see that game mechanics (P4151) is now used for video games, which detracts from the origin of the property. I think we're using a polysemantic word for a lot of unrelated things. Wouldn't using a more specific property be more appropriate? YotaMoteuchi (talk) 07:18, 20 April 2024 (UTC)[reply]
@Kirilloparma: would you like to give your opinion based on the response? Regards, ZI Jony (Talk) 06:42, 26 April 2024 (UTC)[reply]

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Here too, game mechanics (P4151) shouldn't be used as I said before. Regarding the way it can be inferred from the genre, sometimes, a same game can refer to two types of 'pacing'. FF12 have a "real-time" pacing when you are walking over the world and a "turn-based" when you fight agains monsters. So, a genre is not always a good way to infer the 'pacing'. YotaMoteuchi (talk) 17:18, 19 April 2024 (UTC)[reply]